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#224183 - 01/20/06 01:54 PM Some Original Jeet Kune Do
kroh Offline
Member

Registered: 08/03/04
Posts: 103
Loc: Rhode Island, USA
This was posted some time ago on another forum and I thought it would be nice to share with everyone who might not have seen it. It was posted By Big Sean Madigan of Big JKD New York. Web site is down at the moment but if you meet him, say thanks for puting stuff like this out there.

If you are a Jeet Kune Do student, you will proabably find this useful. If not, it could raise some questions that might get you interested in studying with a qualified instructor.

Enjoy
Regards,
Walt

Seattle Curriculum

Gin-Lai or Salutation

Bi-jong or ready stance
· (Incorporating the Centerline Theory)

Immovable Elbow Theory

Four Corner Theory

Footwork:
a. Forward
b. Backward
c. Shifting right
d. Shifting left

Sil Lim Tao (basic form taught in Seattle)

Straight punches and elbow punches and various body punches

Bil-jee (finger jab)

Kicks:
a. Forward straight heel kick
b. Forward shovel kick
c. Side kick
1- Low side kick
d. Low toe kick
e. Groin toe kick
f. Hook kick (medium & high)
g. Spinning back hook kicks

Chi Sao (sticking hands)



Blocks:
a. Tan sao
b. Bong sao
c. Gong sao
d. Vertical fist punch
e. Fook sao or elbow contained bent wrist block
f. Palm strikes - vertical - side - and palm up

Techniques:
a. Pak sao
b. Lop sao
c. Chop chuie - Gwa chuie
d. Pak sao lop sao gwa chuie
e. Lop sao chung chuie lop sao chung chuie
f. Chop chuie gwa chuie lop sao chung chuie



Oakland Curriculum

1. Salutation

2. Kicking Drills:
a. Five corner kicking: alternating kicks between left and right foot.
b. Five corner kicking: from low to high.
c. Clockwork kicking: real-time kicking with the closest weapon.
d. Combination clockwork kicking & hitting: advanced.
Key: real-time, no hesitation, closest weapon to closest target.

3. Stance: Bi jong
a. Lead stance: shuffle, front, rear, side.
b. Form is the essence, balanced, smooth, feet stay on the ground, (skating)
c. Strictly lower body movements: each movement is independent.
d. Comfortable and alive, natural bounce, not rigid or stiff with hops or jumps.
e. Shuffle to various strikes and kicks.
Key: be alive and comfortable.

4. Evasive Maneuvers
a. Evade various strikes (some exaggerated to make easier)
b. Evade various kicks.
c. Evade various combinations of strikes and kicks.
d. Minimal movement to make opponent miss.
- Know what position and distance is safe for you.
- Individualize and adapt to the size and reach of the opponent.
f. Evade and counter: after learning the above.
Keys: Better to miss by an inch then to block by a mile.
- To block is to get hit.
- Don't engage the opponent, disengage him.
(e.g. don't tangle yourself in blocking and trapping movements)
- The whole idea is to intercept his physical and emotional intent to hurt you.


5. Classical versus the New (modern)
a. Sil lim tao: performed the classical way.
b. Regarding trapping: cut the movement in half for realism.
- Concentrate on speed and economy.
Key: economy of motion, efficiency.

c. Hook punch: closer to the body then a boxer.
- Elbow next to the rib, much tighter and compact.
Key: centerline theory (from the center, not outside or wide).
- Take the skin (or paint) off of your ribs.
d. Rear heel kick: tighter, more centered.
Key: Take the skin (or paint) off the inside of your legs.

6. Separate punching drills:
a. Centerline punching (rapid): straight-line blast with closing footwork.
b. Separate kicking drills
- Two Aspects for improved kicking:
1. Power: Water in the hose analogy for transfer of force through target.
2. Speed: Whip analogy for speed of recovery:
(e.g. shoe laces pop, kicking a gnat out of the air)
c. Combine, blend power with speed drills, make adjustments.
Keys: Delivery system - instant, fast relaxed.
- Hand before foot
- Non-telegraphic (no pre-steps or stutter steps)(for punching: no flinching)
- Complete emphasis on speed and economy of motion.
- The less you move the better.
- Clean and sharp as a two edged sword, pure Chinese Kung-Fu.
- Power comes with time, sometimes years; on the spot power.
- Speed comes with accuracy.
- Proper form and body alignment with balance.
- Footwork is supposed to be light and easy, not jumping around stiff, but relaxed and smooth without deliberation, angular and instant.


7. Basic Trapping.
a. Pak sao
b. Lop sao
c. Gong sao
d. Jut sao
e. Tan sao
f. Bong sao
g. Economy of motion: cut these movements in half.
h. One hand trap
i. Two hand trap
Key: Trapping is only a by-product.
- Hit, hit and more hit: not trap, trap and then hit.
- While engaging an opponent, if there's emptiness…Hit.
- Skim and glide with friction but let the Chi flow.

8. Line drills (Quiet awareness)
- Sensitivity: Touch vs. Non-Touch.

9. Distance: Measure your distance
a. Safe
b. No man's land
c. Gates, body positions, and zones
Key: Put yourself where you're safe and the opponent is not.
- Circle to the outside of the strong side, away from rear hand.
- Immobilize the lead leg or hand, after you hit, not before.

10. Practice Drills
a. Attack and defense.
Key: Stun him first, before obstruction, to break his rhythm or forward momentum.

11. Apparatus training
a. Finger jab
b. Straight blast
c. Side kick: shin, knee target
d. Side kick: power through target
e. Strikes to traps
f. Kicks to traps
g. Bridging the gap
h. Basic wing chun traps
i. Strike to hand immobilization to takedown
j. Kick to leg immobilization to takedown
k. Backfist (high to low, low to high)
Keys: All trapping concludes in hitting
- Don't punch and kick at an opponent, kick and punch through him
- Broken rhythm (Don't be predictable)
- Using the stop-kick as a jab as you incorporate it in footwork
(e.g. be loose, fluid, Ali-like)

12. Burning Step: hand to foot impetus.

13. The pendulum: avoidance then following back swiftly and instantaneously.

14. Basic and primary goal: Each student must find his own
- Identifying the tools
- Using the tools
- Sharpening the tools
- Dissolving the tools
In adapting to the opponent:
- The Three Phrases:
a. Ice: solid, unchanging, rigid.
b. Water: liquid, flowing.
c. Steam: gaseous, focused pressure.


Los Angeles Curriculum

Fitness Program
a. Alternate splits
b. Waist twisting (three times to each side)
c. Run in place
d. Shoulder circling
e. High kicks
f. Side kick raise
g. Sit-ups
h. Waist twisting
i. Leg raises
j. Forward bends

Punching:
(Hanging paper, glove, glove pad, wall pad, heavy bag)
a. Warm-up - the letting out of water [the idea of dropping the hammer loosely]
b. The straight punch (left/right)
- with pursuing
c. The entering straight right
- high
- low
d. The back fist

Kicking:
a. Warm-up - (left/right)
- letting out of water
- the whip
b. Side kick - (left/right)
[note: choice of group training method]
- Facing two lines
- In group
- One student comes out
c. Straight kick - (left/right)
d. Rear kick
e. The shin/knee/groin kicks
f. Hook kicks [low first] and toe kick
g. Combination kicking - eventually with hand

Basic Defense:
a. The stop hit
- The shin/knee kick
- The finger jab (close range)
- Any type of kick to fit in
b. The four corner counter

Power training:
a. Isometric training:
- The upward outward force
- The basic power training
- The punch
- The kick

Classical techniques
a. Pak sao
b. Lop sao
c. Gwa chuie
d. Chop chuie/gwa chuie
e. Pak sao/gwa chuie
f. Double lop sao (a & b)
g. Chop chuie/gwa chuie, lop sao/gwa chuie
h. Jut sao
i. Pak sao/jut sao
j. Chop chuie/gwa chuie/jut tek
k. Inside gate tan da
l. Tan da low/gwa chuie
m. Chop chuie/gwa chuie/lop sao

Combination:
a. Right hand feint with groin kick
b. Right kick feint with bil-jee
c. Right feint to stomach with right straight to head
d. Right feint to head shift to right to stomach.



The Three Facets to Jeet Kune Do

1. Non-Classical:
That is, there were and are no classical postures, no unrealistic footwork, no mechanical body movements, no dissection of movement (i.e. "first you do this, then you do this, and then you do this," etc.) as if it were a corpse. Further, there are no two-man cooperation drills and no rhythmic forms. Instead, the art is "alive" and infused with broken rhythm.

2. Directness:
There is no passive defense, blocking is considered the least efficient manner of defense. Everything in the art is stripped to its essential components with absolutely no fancy decoration or ornate movements (i.e., if somebody grabs you, punch him!). Students are taught to see reality in its such-ness and not deliberate about it. Simply experience it as it is, when it is. As if, when someone throws something to you, you catch it - you don't first grunt and go into a horse stance. And similarly, when someone grabs you, you hit him - you don't get involved in elaborate joint manipulations and complex maneuvering.

3. Simplicity:
a. A daily minimize instead of a daily increase (being wise doesn't mean to "add" more, being wise means to be able to get off sophistication and be simply simple)
b. The three stages in Jeet Kune Do
1- Sticking to the Nucleus
2- Liberation from the Nucleus
3- Returning to the original freedom

Or:
"Before I studied the art, a punch was just like a punch, a kick was just like a kick. After I studied the art, a punch is no longer a punch, a kick is no longer a kick. Now that I understood the art, a punch is just like a punch, a kick is just like a kick."


BASIC TRAPPING PROGRESSION
JUN FAN METHOD

1966 PROGRESSION

1) Pak Sao Da

a) By reference point attachment
b) Bridging the gap to attachment
c) By feinting then bridging the gap to pak sao da by capturing
d) Pak sao da by capturing
i) In flight during attack
ii) In chambering position before attack
iii) In chambering position after attack

2) Types of Pak sao da

a) Gnoy da or O’ouy da
b) Loy da (two types)
i) Inside of wu sao
ii) Outside of wu sao
c) Jung da
d) Ha da

3) Pak sao da to Jik chung chuie

4) Pak sao da – Bong sao – Lop sao da with qua chuie or Sut sao (Fak sao) – Gum sao da

5) Pak sao da – Loy Pak sao da

6) Pak sao da – Chung chuie – Loy Pak sao da

7) Pak sao da – Biu sao as wedge – Pak sao da – Lop sao da - Pak sao da

8) Pak sao da – Biu sao as wedge – Lop sao with chung chuie - Pak sao da

9) Pak sao da – Biu sao as wedge – Lop sao da – right Sut sao (Fak sao) – Gum sao da

10) Pak sao da – Biu sao as wedge – Pak sao da – left Sut sao (Fak sao)

11) Pak sao da – Biu sao as wedge – Lop sao da – Pak sao da – left Sut sao da (Fak sao)

12) Pak sao da – Biu sao as wedge – Lop sao da – right Sut sao (Fak sao) – Cup sao da (Kao sao da)

13) Pak sao da – Jao sao – double Jut Sao – gum sao da – Jang (elbow)

14) Pak sao da – Jao sao – double Jut Sao – Dum tek – Gum sao da - Jang (elbow)

15) Pak sao da – Jao sao – double Jut Sao – rear hand Biu gee or rear chung chuie – Gum sao da to any type of follow up

16) Pak sao da – Jao sao – double Jut Sao – Jong tao (Headbutt) – Sut (knee) – Jang (Elbow) or Gum sao da (Vice versa)

17) Pak sao da – Jao sao – double Jut Sao – Sut (Knee) – Gum sao da – Jang (Elbow)

18) Pak sao da – Jao sao – double Jut Sao – Dum loy tek to knee – Gum sao da – Jang (Elbow)

19) Pak sao da – Jao sao – double Jut Sao – with any combination of headbutt (Jong tao), punch (Chung chuie), knee (Sut), foot stomp (Dum tek), elbow (Jang), Finger jab (Biu gee), any palm strike (Jern), inside stomp kick (Loy dum tek), backhand knifehand (wisk hand), Sut sao / Fak sao etc.

20) Pak sao da – Go Jao sao da – Ha Jao sao da – Go Jao sao da – double Jut sao – rear hand Biu gee – Gum sao da – Jang (Elbow)

21) Pak sao da – Go Jao sao da – Ha Jao sao da – Go Jao sao da – double Jut sao - Gum sao da – Jang (Elbow) – to other combination routes

22) Pak sao da – Go Jao sao da – Ha Jao sao da – pak sao with qua chuie - to other combination routes by energy

23) Half Pak sao da – Lop sao da – Kao sao da inside of lead arm

24) Half Pak sao da – Lop sao da – Pak sao when parry hand passes – Pak Lop sao da

25) Half Pak sao da – Lop sao da – Chung chuie after parry hand passes – Jut Pak sao da – Gum sao da

26) Half Pak sao da – Lop sao da – Huen sao to rear hand Sut sao – gum sao da

27) Fake Pak sao da with delay – Chung chuie after parry hand passes – Jut Pak sao da – Gum sao da

28) Pak sao da – Gnoy Lop sao da – Pak sao da

29) Pak sao da - Gnoy Lop sao da – Loy Kao sao da

30) Gnoy woang pak sao da – Gnoy Lop sao da – Gnoy Lop sao da on the rear arm

31) Half Pak sao da – Lop sao da – Chung chuie behind rear parry – Jut sao da – Gum sao da

32) Half Pak sao da – Lop sao da - Chung chuie behind rear parry - Pak sao da – Lop sao da – Pak sao da

33) Half Pak sao da – Lop sao da - Chung chuie behind rear parry - Chung chuie behind returning parry – Gum sao da – Fak sao da – Gum sao da

34) Choap chuie – Qua chuie – Lop sao with Qua chuie (Rear hand block)

35) Choap chuie – Qua chuie – Pak sao da – bong sao with Lop sao with Qua chuie or Fak sao (Sut sao) (for lead hand block)

36) Choap chuie – Qua chuie –Jao sao to all the basics in the Jao sao series

37) Choap chuie – Qua chuie –Gnoy Lop sao da – Pak sao da

38) Fake Choap chuie – Fake Qua chuie to :-


1. Juk tek (Ha, Jung, Go)
2. O’ou tek (Ha, Jung, Go)
3. Jik tek (Ha, Jung, Go)
4. Ha hou O’ou tek
5. Hou sut
6. Jung dum tek
7. Jun juk tek
8. Jun qua tek
9. Jun so tek
10. Jun o’ou tek
11. Jun jung dum tek
12. Jun jik tek


Numbers 1 to 12 are in the Jun Fan Gung Fu Chum Kiu series. The Jun fan Chum Kiu techniques are not to be mistaken for the Wing Chun Chum Kiu techniques. Jun Fan Chum Kiu techniques are “seeking the bridge” or attachment entering techniques or bridging the gap techniques.


Jun Fan Terminology


Kwoon -- school, gym, institute
Si-jo -- Founder of the system
Sifu -- Instructor/teacher
Si-hing -- your senior
Si-bak -- Instructor's senior
Si-Sook -- Instructor's junior
Si-gung -- Your Instructor's Instructor
Si-dai -- your junior
Toe-dai -- student
Toe-suen -- student's student
Joap-Hop -- group together
Yu Bay! -- ready!
Gin Lai -- salute
Hay, Hey -- begin
Bi-jong -- ready stance
Ha Da -- low hit
Jung Da -- middle hit
Go Da -- high hit
Bil-gee -- finger jab
Jik Chung -- Straight (vertical) punch
Gua chuie -- back fist
Ping chuie -- horizontal fist
Choap chuie -- knuckle fist
O'ou chuie -- hooking punch
Jik chung chuie -- Straight Blast
Pak sao -- slapping hand
Lop sao -- grabbing hand
Jut sao -- jerking hand
Jao sao -- running hand
Huen sao -- circleing hand
Tan sao -- palm up block
Mon sao -- inquistive hand
Wu sao -- protecting hand
Fook sao -- bent arm elbow in block
Bong sao -- raised elbow deflection
Doan chi -- single sticking hand
Chi sao -- sticking hands
Phon sao -- trapping hands
Sut -- knee
Jang -- elbow
Jeet tek -- stop kick, intercepting kick
Jik tek -- front or straight kick
Juk tek -- side kick
O'ou tek -- hook kick, roundhouse kick
Hou tek -- back kick
Juen tek -- spin kick
So tek -- sweeping kick
Dum tek -- stomp kick
Ha so tek -- inverted sweep kick
Gua tek -- inverted hook kick
Goang sao -- low outer wrist block
Ha pak -- low slap cover
Wong pak -- cross hand slap cover
Gum sao -- pinning hand
Sut sao -- chopping hand



Here is some basic information on the Five Ways of Attack as it generally taught.


SDA - Single Direct Attack - In SDA you simply strike the opponent, Classic examples are the jab and the lead kick. The SDA is the most simple yet the most advanced of the 'ways of attack'

ABC - Attack By Combination - ABC is a logical extension of SDA in which you throw several attacks in a row, one or more of which may land. Examples are jab-cross-hook and front kick-round kick.

HIA - Hand Immobilization Attack - In HIA you trap one or more of the opponents limbs as you attack, thus overcoming possible defenses at preventing counterattacks. Examples include pak sao-lop sao or a simple foot trap.

ABD - Attack By Drawing - In ABD you intentionally leave an opening in your defenses, hoping to draw the opponent into a predictable attack which you may then counter.

PIA - Progressive Indirect Attack - PIA is often considered the most sophisticated of the five. In it, feint at one or more targets and then attack your real objective without withdrawing the attacking weapon.


Original Jun Fan Interactive Focus Mitt Drills
"1 - 2 Series"



· Feeder throws Jab/Cross combination. Student catches jab. Then student Bob/weaves the cross and follows up with hook/cross/hook and any two kicks of their choice.

· Feeder throws Jab/Cross combination. Student catches jab and throws a rollback/Jeet Tek to deal with cross. Student then follows up with cross/hook/cross and any two kicks of their choice.

· Feeder throws Jab/Cross combination. Student catches jab and then throws straightlead (cut punch) to deal with cross. Then student follows up with cross/hook/cross and any two kicks of their choice

· Feeder throws Jab/Cross combination. Student catches jab and then uses a shoulder shop to deal with cross. Then student follows up with cross/hook/cross and any two kicks of their choice

· Feeder throws Jab/Cross combination. Student catches jab. Then student slips the cross while throwing a cross/with lead hand parry (Split Entry). Student follows up with hook/cross/hook and any two kicks of their choice.

· Feeder throws Jab/Cross combination. Student catches jab and then uses a Woang Pak Da to deal with cross. Then student follows up with cross/hook/cross and any two kicks of their choice.

· Feeder throws Jab/Cross combination. Student catches jab and deals with cross with a ‘cover/drop step’. Student then follows up with cross/hook/cross and any two kicks of their choice.

Note: These drills are done several ways. First they should be done “as is” to learn the correct energy and motions of the drill. Then you must make them alive with both footwork and the proper intensity level.

You can then add to the drill by making them more interactive. Before each drill, use these methods as well as come up with some of your own:
· Have a feeder/student jab exchange with the feeder acting as the initiator.
· Have the student initiate the drill by throwing a jeet tek (or any technique) and the feeder counter the students attack with the start off the drill.




Original Jun Fan Interactive Focus Mitt Drills
"1-3 Series"




· Feeder Throws Jab/Hook combination. Student catches jab. Then student uses Biu Sau Da to deal with hook. Student then follows up with Cross/Hook/Cross and any two kicks of their choice.

· Feeder Throws Jab/Hook combination. Student catches jab. Then student uses a Bob/weave against the hook and follows up with Cross/Hook/Cross and any two kicks of their choice.

· Feeder Throws Jab/Hook combination. Student catches jab and uses shoulder stop to deal with hook. Student then follows up with Cross/Hook/Cross and any two kicks of their choice.

· Feeder throws Jab/Hook combination. Student catches jab and throws a rollback/Jeet Tek to deal with Hook. Student then follows up with cross/hook/cross and any two kicks of their choice

· Feeder throws Jab/Hook combination. Student catches jab and deals with hook with a ‘cover/drop step’. Student then follows up with hook/cross/hook and any two kicks of their choice

Note: These drills are done several ways. First they should be done “as is” to learn the correct energy and motions of the drill. Then you must make them alive with both footwork and the proper intensity level.

You can then add to the drill by making them more interactive. Before each drill, use these methods as well as come up with some of your own:
· Have a feeder/student jab exchange with the feeder acting as the initiator.
· Have the student initiate the drill by throwing a jeet tek (or any technique) and the feeder counter the students attack with the start off the drill.


Basic Punching Drills
· Jab – Cross
· Jab – Cross - Straightlead
· Jab - Cross - Lead hook
· Jab - Cross - Lead uppercut
· Jab - Lead Hook to body - Lead hook to head
· Jab - Lead hook - Cross
· Double jab - lead hook
· Cross - Hook - Cross
· Hook - Cross - Hook
· Lead hook - Rear cross - Lead uppercut
· Lead uppercut - Rear uppercut - Lead hook
· Cross - Lead hook - Lead Backfist
· Overhand – Uppercut - Overhand

Here is some basic, "JKD" Footwork.
 Step & Slide - From the Bi-jong, take a smal step with your lead foot, no more then a few inches. Once that is completed, slide your rear foot the same distance forward. This step is used as an adjustment, and not really for an attack.
 Slide Step - From the Bi-jong, slide your rear foot until it meets your lead foot, as this happens, step forward with your lead foot so that you end up back in the bi-jong. For a Slide step backwards, slide your lead foot so that it meets your rear, and then step with your rear foot to regain bi-jong.
 Push Shuffle - From the bi-jong, push forward off of your rear foot while slightly lifting the lead foot. This is an attacking footwork.
 Side Step - Think push shuffle to either side. Some use the Step & Slide as well. The important thing here is to make sure that you do not cross your legs at any time.
 Pendulum Step - The easiest way for me to explain this in writing is have you connect to slide steps...one going forward, and then immediately followed up by a slide step back. So, from the bi-jong, slide your rear foot to kick out your lead foot (into say a lead kick) and then quickly bring your lead foot back to meet your rear foot, kicking it out and replacing it.
 Quick Advance - From the bi-jong, take a step with your lead foot (as you would with a step & slide) and then, go right into a Slide Step.
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#224184 - 01/20/06 02:06 PM Re: Some Original Jeet Kune Do [Re: kroh]
Ayub Offline
heartbreaker, lifetaker

Registered: 11/26/04
Posts: 825
Loc: London, UK
Nice reference of original JKD there. I particularly enjoyed the focus mitt drills and the combinations.

Good Job kroh!
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#224185 - 01/20/06 02:09 PM Re: Some Original Jeet Kune Do [Re: kroh]
RavenG4 Offline
Member

Registered: 01/06/06
Posts: 34
Loc: New Jersey, USA
NIce. Thanks for posting this. I've got a lot to learn and understand.
_________________________
"Evil is Powerless if the good are unafraid."- Ronald Reagan

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#224186 - 01/20/06 02:14 PM Re: Some Original Jeet Kune Do [Re: Ayub]
kroh Offline
Member

Registered: 08/03/04
Posts: 103
Loc: Rhode Island, USA
Quote:

Nice reference of original JKD there. I particularly enjoyed the focus mitt drills and the combinations.

Good Job kroh!




I just cut and paste my friend...Big Sean Put all that together...He deserves all the props...

Regards,
Walt

http://kroh1.tripod.com/littlecrow/JKD2.jpg


Edited by kroh (01/20/06 02:16 PM)
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#224187 - 01/20/06 02:15 PM Re: Some Original Jeet Kune Do [Re: RavenG4]
kroh Offline
Member

Registered: 08/03/04
Posts: 103
Loc: Rhode Island, USA
Aww man....can't believe the image thing is broken...

Hey Raven G4... I hear ya man!
Regards,
Walt
_________________________
Fight the Good Fight

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#224188 - 01/20/06 02:30 PM Re: Some Original Jeet Kune Do [Re: kroh]
RavenG4 Offline
Member

Registered: 01/06/06
Posts: 34
Loc: New Jersey, USA
Quote:

Aww man....can't believe the image thing is broken...

Hey Raven G4... I hear ya man!
Regards,
Walt




I just started studying JKD with an instructor. So far I love it. I'm learning a lot so far. But After looking at that I've still got a LOOOOONG way to go. Need to get Sil lim tao down still.
_________________________
"Evil is Powerless if the good are unafraid."- Ronald Reagan

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#224189 - 01/20/06 04:29 PM Re: Some Original Jeet Kune Do [Re: RavenG4]
kroh Offline
Member

Registered: 08/03/04
Posts: 103
Loc: Rhode Island, USA
Quote:

I just started studying JKD with an instructor. So far I love it. I'm learning a lot so far. But After looking at that I've still got a LOOOOONG way to go. Need to get Sil lim tao down still.




Nice... I hope you enjoy it. I am at the expert level (kinda) now and I have really enjoyed the ride so far. Good stuff. Keep up with it and you will get quite a bit out of it!

Regards,
Walt
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#224190 - 01/20/06 05:01 PM Re: Some Original Jeet Kune Do [Re: kroh]
RavenG4 Offline
Member

Registered: 01/06/06
Posts: 34
Loc: New Jersey, USA
Thanks. I'm definitely going to stick with it. I've been wanting to learn it for years and never found anyone close who taught it. Now that I have I'm sticking with it. Also having the desire to learn it and put my heart into it helps too.

We did more Pak sao da lastnight he wanted me to "feel the energy" when I was doing the moves he told me to close my eyes and "use the force." I thought that was pretty amuzing but it was pretty amazing just knowing how to react to the certain feel of his actions.


Edited by RavenG4 (01/20/06 05:16 PM)
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#224191 - 01/20/06 07:41 PM Re: Some Original Jeet Kune Do [Re: RavenG4]
kroh Offline
Member

Registered: 08/03/04
Posts: 103
Loc: Rhode Island, USA
Pak Da is definately fun (especially that stinging feeling when you are on the receiveing end)and a great way to learn lin sil die da.

Have fun with
Regards,
Walt
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