Posted by: Ed_Morris
The fighting Mime... - 01/02/06 02:17 AM
The topic of this thread should address the question: "why does your kata look different in performance when compared to actual application?"
I think of kata as the 'ideal principals'...not necessarily the actual movement of application. Movements during application with a resisting opponent are inexact, 'messy' and adhoc depending on the physical characteristics of your opponent and a host of other factors.
It could be that when seeing someone perform kata, they over-exaggurate movements in the kata to match more closely to the actual in order for visualization...kind of as a mnemonic device. the principals stay the same, just the performance looks different. While others could perform the same kata with more stress on the principals of movement, so again the kata appears slightly different with another emphasis but the meaning in application is the same.
I'll give a specific example. opening sequence to Saifa.
which application are you learning for this? a popular one is, opponent grabs wrist(s). app: while grabing your own hand, step off to 45' angle while lowering your center of gravity and offbalancing your opponent down and to the outside.
Spring up and stike the opponents elbow, upper arm, or head with your elbow right into his offbalenced direction.
ok. freeze there for a sec.
look at your feet position. if you are doing kata, you are in masubi dachi (attention stance, forming a 'V'). when you do this with a partner full speed, where do you end up? you end up facing the same direction, but your stance is open, probably shoulder width apart.
so why, in this instance and others, is the kata different from what 'feels' right in real-life?
Should your kata really be as a 'fighting mime'? (to coin a phrase for what I mean).
I don't see it that way. How can you really expect to make kata performance realistic when there is no resisting opponent pulling and pressing on you? you can't really unless your pantemime skills are phenominal...but even then, it's acting.
An open hand at the right time/space can just as easily grab as it can deflect in application...which do you show in the kata? the answer is it doesn't matter, as long as you know the principal it took to get the hand there in the first place.
instead of working it backwards starting with kata like us karate guys/gals always do...lets go forward and start from scratch:
For the people who don't practice kata at all...lets say you had a simple parry/counter combo worked out. then you add a slight variation to it. is there a way that you could work the principals of movement to both variations using one drill? when you have that drill, you can practice it alone in front of a mirror for muscle memory, timing, etc. - congratulations, you've just created a mini kata dipicting one pre-packaged fighting principal. what would it look like if you strung a bunch of those together, and designing it so you could practice while conserving the amount of floor space needed (eg. work the principals with turns).
hope this topic makes sense.
for those that skip to the bottom of an old windbag's post , the question is:
"why does your kata look different in performance when compared to actual application?"
I think of kata as the 'ideal principals'...not necessarily the actual movement of application. Movements during application with a resisting opponent are inexact, 'messy' and adhoc depending on the physical characteristics of your opponent and a host of other factors.
It could be that when seeing someone perform kata, they over-exaggurate movements in the kata to match more closely to the actual in order for visualization...kind of as a mnemonic device. the principals stay the same, just the performance looks different. While others could perform the same kata with more stress on the principals of movement, so again the kata appears slightly different with another emphasis but the meaning in application is the same.
I'll give a specific example. opening sequence to Saifa.
which application are you learning for this? a popular one is, opponent grabs wrist(s). app: while grabing your own hand, step off to 45' angle while lowering your center of gravity and offbalancing your opponent down and to the outside.
Spring up and stike the opponents elbow, upper arm, or head with your elbow right into his offbalenced direction.
ok. freeze there for a sec.
look at your feet position. if you are doing kata, you are in masubi dachi (attention stance, forming a 'V'). when you do this with a partner full speed, where do you end up? you end up facing the same direction, but your stance is open, probably shoulder width apart.
so why, in this instance and others, is the kata different from what 'feels' right in real-life?
Should your kata really be as a 'fighting mime'? (to coin a phrase for what I mean).
I don't see it that way. How can you really expect to make kata performance realistic when there is no resisting opponent pulling and pressing on you? you can't really unless your pantemime skills are phenominal...but even then, it's acting.
An open hand at the right time/space can just as easily grab as it can deflect in application...which do you show in the kata? the answer is it doesn't matter, as long as you know the principal it took to get the hand there in the first place.
instead of working it backwards starting with kata like us karate guys/gals always do...lets go forward and start from scratch:
For the people who don't practice kata at all...lets say you had a simple parry/counter combo worked out. then you add a slight variation to it. is there a way that you could work the principals of movement to both variations using one drill? when you have that drill, you can practice it alone in front of a mirror for muscle memory, timing, etc. - congratulations, you've just created a mini kata dipicting one pre-packaged fighting principal. what would it look like if you strung a bunch of those together, and designing it so you could practice while conserving the amount of floor space needed (eg. work the principals with turns).
hope this topic makes sense.
for those that skip to the bottom of an old windbag's post , the question is:
"why does your kata look different in performance when compared to actual application?"