Posted by: Kempoman
Players to the Game - 12/18/01 11:34 AM
Some time back Rick Moneymaker coined the phrase "Players to the Game" in referencing the principles invloved in attacking the human body. Now he didn't invent the "Players" but the phrase is catchy.
These encompass laws of Chinese Medicine, energetics, body mechanics and so on. "Players to the Game" is an excellent way to group these into a block of memory. The list is long and crosses a big cross-section of principles, however I think that sometimes it pays to remember the 80/20 rule. There are some "Players" that give you more bang for the buck than others. Maybe you could think of these as your "Starting Five"(basketball).
Here are my "Starting five":
1) Polarity: This is usually number one on my list for any technique that I develop or execute. Polarity can be very simple or very complex. As simple as making the attack cross a Yin(Negative) side of the body with a Yang(Positive) side of the body, or as complex as changing polarity to by raising, touching, etc to increase the effectivness of the attack. I think that polarity is your best friend, minimum effort, maximum pain!
2) Five Element Law: Some people say theory, I think it has been proven enough to be called a law. It also helps from a mental state when teaching students. Theory sounds a little wishy-washy; Law sounds like "It can't fail". This as well can be very simple of unendingly complex. I think that with each of these there is a point of diminishing returns(like Raid -- Kills bugs...Dead. I mean how much past blinding pain do you want to go?). You can simply follow the gold standard of the "Cycle of Destruction" (by the way, some people call this the regulatory cycle or some other euphemism...I like the word destructive it means something and put you in a good mind set for the task at hand. I'm not sure what I'm doing when I regulate something, but Ido when I'm destroying...getting off the mindset soapbox now) or begin to combine cycles and mother/son/cousin/nephew laws to supercharge/drain/unbalance meridians. But again simple is usually enough to get the job done, especially when combining "Players".
3) Personal Potent Point Selection: Let's face it some points are just better than others. I can think of about twenty-five control points that are just grand. Learn some points, learn them well, learn everthing about them. I think the temptation is to try and learn everthing, and end up missing the true beauty of some of the points. Some points are just more available, some give you other points on a silver platter. Learn the arm and head points, these will save your life!!! I have seen Master's Dillman, Corn, Kline, Pantazi, Higginbotham and others do things with arm points that boggle the mind.
4) INTENT: What a power concept, but again very simple to very complex. From focusing through a point, to seeing the outcome in the mind, to your mind moving your chi and disrupting the uke energy, to the crazy No-touch and sound stuff...INTENT every last bit of it.
Last but not least...
5) Kata Practice: Some might think that this is a strange bird to thow into the line-up. Actually, I think it fits quite nice. Kata is the best teaching tool for this stuff, performing the movement from a kata correctly will probably already encompass most of these elements and many more for you. I look at it like going to McDonald's and ordering a Value Meal. I don't have to try and make up techniques that use the principles because those of much greater knowledge and skill have already done it for me. "I'll have a number three please...Super Size It!"..and down he goes. I thank GM Dillman for opening my eyes to the value of this "Player" he's my go to guy.
Sure I've a couple of sixth men, ready to come off the bench. But usually there isn't anything the starting lineup can' handle.
Its far easier to combine five simple principles than to worry am I getting advanced enough...
Any thougts...
Scott
These encompass laws of Chinese Medicine, energetics, body mechanics and so on. "Players to the Game" is an excellent way to group these into a block of memory. The list is long and crosses a big cross-section of principles, however I think that sometimes it pays to remember the 80/20 rule. There are some "Players" that give you more bang for the buck than others. Maybe you could think of these as your "Starting Five"(basketball).
Here are my "Starting five":
1) Polarity: This is usually number one on my list for any technique that I develop or execute. Polarity can be very simple or very complex. As simple as making the attack cross a Yin(Negative) side of the body with a Yang(Positive) side of the body, or as complex as changing polarity to by raising, touching, etc to increase the effectivness of the attack. I think that polarity is your best friend, minimum effort, maximum pain!
2) Five Element Law: Some people say theory, I think it has been proven enough to be called a law. It also helps from a mental state when teaching students. Theory sounds a little wishy-washy; Law sounds like "It can't fail". This as well can be very simple of unendingly complex. I think that with each of these there is a point of diminishing returns(like Raid -- Kills bugs...Dead. I mean how much past blinding pain do you want to go?). You can simply follow the gold standard of the "Cycle of Destruction" (by the way, some people call this the regulatory cycle or some other euphemism...I like the word destructive it means something and put you in a good mind set for the task at hand. I'm not sure what I'm doing when I regulate something, but Ido when I'm destroying...getting off the mindset soapbox now) or begin to combine cycles and mother/son/cousin/nephew laws to supercharge/drain/unbalance meridians. But again simple is usually enough to get the job done, especially when combining "Players".
3) Personal Potent Point Selection: Let's face it some points are just better than others. I can think of about twenty-five control points that are just grand. Learn some points, learn them well, learn everthing about them. I think the temptation is to try and learn everthing, and end up missing the true beauty of some of the points. Some points are just more available, some give you other points on a silver platter. Learn the arm and head points, these will save your life!!! I have seen Master's Dillman, Corn, Kline, Pantazi, Higginbotham and others do things with arm points that boggle the mind.
4) INTENT: What a power concept, but again very simple to very complex. From focusing through a point, to seeing the outcome in the mind, to your mind moving your chi and disrupting the uke energy, to the crazy No-touch and sound stuff...INTENT every last bit of it.
Last but not least...
5) Kata Practice: Some might think that this is a strange bird to thow into the line-up. Actually, I think it fits quite nice. Kata is the best teaching tool for this stuff, performing the movement from a kata correctly will probably already encompass most of these elements and many more for you. I look at it like going to McDonald's and ordering a Value Meal. I don't have to try and make up techniques that use the principles because those of much greater knowledge and skill have already done it for me. "I'll have a number three please...Super Size It!"..and down he goes. I thank GM Dillman for opening my eyes to the value of this "Player" he's my go to guy.
Sure I've a couple of sixth men, ready to come off the bench. But usually there isn't anything the starting lineup can' handle.
Its far easier to combine five simple principles than to worry am I getting advanced enough...
Any thougts...
Scott